Common elements persist throughout the series and its spinoff games: turn-based combat recurring monsters, including the Slime, which became the series' mascot a text-based menu system and random encounters in most of the main series. The basic premise of most Dragon Quest games is to play a hero (actually named "Hero" in spinoff fiction) who is out to save the land from peril at the hands of a powerful evil enemy, with the hero usually accompanied by a group of party members. Square Enix did not register the Dragon Quest trademark for use in the United States until 2002. Early in the series, the Dragon Quest games were released under the title Dragon Warrior in North America to avoid trademark conflict with the unrelated tabletop role-playing game DragonQuest. Installments of the series have appeared on various computers, consoles, handheld devices, and mobile phones. The series introduced a number of features to the genre and has had a significant impact on the development of other role-playing games. In addition, there have been numerous manga, anime and novels published under the franchise, with nearly every game in the main series having a related adaptation. With its first game published in 1986, there are eleven main-series games, along with numerous spin-off games. The games are published by Square Enix (formerly Enix) since its inception, with localized remakes and ports of later installments for the Nintendo DS, Nintendo 3DS, and Nintendo Switch being published by Nintendo outside of Japan. While the variety of gameplay elements has the potential to be confusing and may cause players to check the Help section in the app to clarify something, the support materials, such as the concepts and tips that frequently pop up before activities, help make playing Dragon Quest Tact a generally manageable and entertaining experience.Dragon Quest, previously published as Dragon Warrior in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project ( Yuji Horii), Bird Studio ( Akira Toriyama) and Sugiyama Kobo ( Koichi Sugiyama) to its publisher Enix, with all of the involved parties co-owning the copyright of the series since then. They can also repeat a round by choice without pressure to move through the app's challenges at a specific pace. At least players can take their time to make decisions, since monsters don't leap at them aggressively or attack without provocation, which offers a chance to strategize next moves. ![]() This is a stark contrast with the more well-paced battle scenes, which switch from an overhead bird's eye view to up-close action when a blow lands. When you're not battling, dialogue can feel slow and somewhat drawn out, and comments don't always advance the plot. ![]() Players can also choose an auto battle function, which may help earn a quicker victory and get a better sense of how battles can work. Sometimes you have to beat a team of monsters, and other times, you can just overpower one of them. Once they face an opponent, they can wait or attack. Monsters move along a grid, with blue-outlined squares indicating their potential mobility range. Before each battle, you generally want to build a team with the skills to address enemy weaknesses you're shown before the fight begins. Players can level or rank monsters up through EXP, crystals, and items they obtain while playing, which makes the creatures stronger. ![]() ![]() As you play, you add characters to your party - sometimes after fighting them - to use in later battles. They see events through the eyes of character who can control certain monsters' actions using a magical wand. In Dragon Quest Tact, players are tasked with ridding evil monsters from the land of Orchesterra. This strategy role-playing adventure should capture the imagination of gamers looking to explore a fantasy game at their own pace.
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